package {
	import flash.display.Sprite;
	import flash.events.TimerEvent;
	import flash.utils.Timer;

	public class HelloWorld extends Sprite
	{
		public function HelloWorld()
		{
			var timer:Timer= new Timer(1000,100);
			
			timer.addEventListener(TimerEvent.TIMER,onTimer);
		}
	private function onTimer():void{
	 
		trace("Hello World");
	}
	
	}
	
	}

